The expansion comes with an extra unique special power for each of the 21 pre-designed civilizations, including Babylon's priest towers, which can automatically convert enemy units within range and Byzantine Rome's insurance, which refunds a portion of the cost of creating a unit when it dies or is destroyed.
The planets look more like islands with streams and oceans of black, star-filled space around them, which the units seem to float along. Space combat is also quite disappointing, behaving almost exactly like sea combat. The age also includes a space dock, space turret, spy satellites and robotic farms. All of these space ships are pretty similar to seagoing vessels. This latest age offers up a measly five new units in the new class of unit, the space ship. How do you add to a game that already covers from prehistoric time to the 22nd century? Unfortunately the answer is to sell a handful of interesting additions and one poorly carried-out epoch and sell it for way, way too much.Īrt of Conquest offers hardcore EE players the chance to battle in a Space Age Epoch which occurs from 2200 to 2300 A.D. Empire Earth is the complete real-time strategy game, so offering up an expansion can be problematic from the get go.